Concept and Visual Development Artist
About
I am a California-based concept and visual development artist who specializes in character and creature design. My work is driven by storytelling, with a focus on building cohesive worlds through strong compositions, expressions, and color.
Over the past 4 years, I’ve worked as a freelance illustrator across traditional and digital mediums. Alongside this, I've played a central role in contributing character concepts and in-game visual assets to the award-winning USC Games titles Smoke Break!, Myth of Lumi, and The Veiled Ones.
Studying at Otis College of Art and Design for a Bachelor's in Fine Arts, I refined my perspective, composition, and color theory skills through individual and group settings to push my traditional and digital compositions further. While studying there, with solid time-management and organizational skills, I was on the dean's list each year for my academic accomplishments, driven by the passion I brought to the illustrations I produced.
Before college, I studied digital art and received my high school diploma with an emphasis in digital media from Orange County School of the Arts. There, I began my journey learning the foundations of traditional art and eventually gained extensive experience with art programs such as Photoshop and Procreate, entering the world of concept and visual development art.
Programs I use: Photoshop, Illustrator, After Effects, Animate, Procreate, Maya, and Blender.
To learn more about my process or discuss a project, email me at ashtond.scott@yahoo.com